The Big GameDev AMA: László Szenttornyai


Moleman 4 proudly presents the Big GameDev AMA Series where you can ask renowned game developers anything online.
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The Big GameDev AMA Series

Ask László Szenttornyai anything
Date: June 27th, 2018 – 10am (PDT) / 1pm (EDT) / 6pm (UK time) / 7pm (Central EU time)
Link to the Reddit post:

I’m László Szenttornyai, game designer and project manager of games like Ecco the Dolphin, former technical director at Appaloosa Interactive. I got SEGA to spend millions on advertising one of our games.

László Szenttornyai walked in the door of Novotrade in the 80s looking for a job as a game developer. Donát Kiss, the head of the studio at the time, ended up hiring him and he started working on games and other applications for the Spectrum as well as the Enterprise computers that had just been introduced in Hungary. He was the project manager and designer of the game Ecco the Dolphin which was developed in Hungary and released by SEGA in 1992. Created by Novotrade’s successor, Appaloosa Interactive, the game became a worldwide hit. This was partly attributable to László’s finesse in convincing SEGA to spend millions of dollars on marketing the game. He tells all about this in the documentary Moleman 4 — Longplay. Later on he became the technical director at Appaloosa where games like The Lost World: Jurassic Park, Contra: Legacy of War, Star Trek: Deep Space Nine and many more were developed in the 90s. László still works as a game developer today.

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László Szenttornyai talks about how he got SEGA to spend millions on advertising Ecco the Dolphin in the documentary Moleman 4 – Longplay. He also shares other stories in the film like how different game development was back then behind the Iron Curtain.

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Win a C64 and several original games signed by game developers László Szenttornyai, David Bishop, Ian Livingstone, Dominic Wheatley, Robert Stein and other renowned developers, and get the chance to appear in the next Moleman documentary.

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