Moleman 4 - Longplay educational edition
From: 125.00 $

Moleman 4 – Longplay is a uniquely presented documentary recommended by renowned game developers and screened at the biggest video game events of the world like Game Developers Conference in the US and Gamescom in the EU.

It tells the inspiring story of Hungarian video game development behind the Iron Curtain and explores the untold stories behind several world-famous games, while showing how their dedicated developers overcame the hard circumstances they faced living in a socialist country still under Soviet pressure.

Discover how video games introduced capitalism to a socialist country. Smuggled computers, surprised Commodore, outfoxed Nintendo, tricked SEGA, revolutionary game engines, groundbreaking ideas. A games software outfit that dodged the limelight and led the world from behind the Iron Curtain.

We will contact you via email after your purchase to collect your details for your license.  -> Learn more about license types

Free World-wide shipping.
Estimated Delivery Time: 2 weeks
DVD is in NTSC format, used in USA, Canada, Japan, etc.
For PAL version (EU, Australia, Brazil, etc.) please click here.

Clear

In 1983 video game development began in Hungary on an industrial scale still under the Soviet influence. While in the Western nations at that time we can only speak of handfuls of bedroom developers in Hungary on behalf of Novotrade already more than 150 people were developing games for Commodore 64, ZX Spectrum and other types of computers. Due to the Iron Curtain the computers used for developing several times had to be smuggled in through the borders. Despite the difficulties posed by the circumstances as early as 1983 the Hungarian developers evinced such a high level of technical brilliance that even Jack Tramiel, the legendary leader of Commodore, decided to pay a visit to Hungary to meet with them.

As far back as 1984 the British newspaper The Times reported that ’’Western computer stores are clearing room on their shelves for Hungarian products…” Hungarian developers released such world-famous games as the ’Scarabeus’ (‘Invaders of the Lost Tomb’) for instance which probably was the very first 3D image-tear free, first person labyrinth game to appear on C64. Or there was the ‘Impossible Mission II’. And as it turns out the Hungarians are to be thanked for the creation of the ‘The Last Ninja’ too. Eidos’ later president, Ian Livingstone, too, started to develop his first video game with the help of Hungarians. What’s more, it’s quite possible that the first video game developed in Europe and released in Japan as well was the Hungarian ’Traffic’ which Sony released for MSX in 1986.

Hungarians developed games for Nintendo’s console as well with no official development kit at their disposal that no one in the world, let alone Nintendo, could comprehend how they actually managed to pull off. The Hungarian games were released by companies such as Activision, Epyx, Commodore, Konami, Virgin, Sony, etc.

The link between the international publishers and the Hungarian video game company Novotrade was Robert Stein of the Andromeda Software who fled to England from Hungary in ’56. Incidentally, it is thanks to Robert Stein that Tetris got introduced to the West.

According to SEGA in the middle of the 90s Novotrade running under the new name of Appaloosa Interactive became the biggest independent studio for game development at the time. During these years Hungarian developers have produced such world-famous games as ‘Ecco the Dolphin’, ‘Adventures of Batman & Robin’, ‘Star Trek: Deep Space Nine – Crossroads of Time’, ‘Contra: Legacy of War,’ ‘Lost World: Jurassic Park’, etc.

“I was touched by it.
It was fascinating and it lifted my spirits.”

Louis Castle
co-founder of Westwood Studios
head of Amazon Game Studios Seattle

“Its strength is that it’s passionate.
It was very powerful and very informative.”

Ian Livingstone
co-founder of Games Workshop
former chairman of Eidos

“It’s pretty educational
as well as interesting.”

Chris Taylor
founder of Gas Powered Games
general manager of Wargaming Seattle

Educational Editions on DVD and Blu-Ray Include:

  • Moleman 4 – Longplay (83 mins)
  • 100+ mins video extras
  • Animated menus and chapters
  • Region-Free
  • Subtitles: English, German, French, Spanish, Brazilian Portuguese, Japanese
  • Audio: Stereo 2.0 & 5.1 Surround

Extras:

  1. Moleman 4: Secret Level
  2. Moleman 4: 90s Expansion Pack
  3. Moleman 4: Ian Livingstone interview
  4. Moleman 4: David Bishop interview
  5. Moleman 4: Dominic Wheatley interview
  6. Moleman 4: Trailer
  7. Moleman 4: Behind the Scenes
  8. Moleman 4: Tetris story

Educational Licensing

An educational license is:

  • Used for internal-educational purposes by the organization/institution purchasing the title.
  • If the license includes public performance rights (PPR), it allows for unlimited screening of the film within the purchasing organization without any admission charged. May only be promoted to members of the purchasing organization and cannot be advertised to the public. Venue must be related to the purchaser named on the license.
  • A license connected to a physical copy is good for the life of the disc.

K-12, Public Libraries, Non-profits & Government Agencies (with PPR):
This license is for high schools, public libraries, government agencies, and community organizations (such as church groups and civic organizations). The use of the film must be in-house, for educational purposes only.

Universities, Colleges (with PPR):
This license is for colleges and universities who want to own a copy of the title for their library. With this license, the film may be used by students, staff and faculty in classrooms or for private home-use, by patrons, or it may be screened by the library for members at no cost.

Corporations License (with PPR):
This license is for companies who want to own a copy of the title for their office. With this license, the film may be screened by the company for their employees at no cost. May only be promoted to employees of the purchasing company and cannot be advertised to the public. Venue must be related to the purchaser named on the license.

Streaming / Digital Site Licenses (DSL)
Coming soon.

Moleman 4 - Longplay

Moleman 4 – Longplay is the inspiring story of Hungarian video game development behind the Iron Curtain and explores the untold stories behind world-famous games like The Last Ninja, Impossible Mission II, Ecco the Dolphin and more, while showing how their dedicated developers overcame the hard circumstances they faced living in a socialist country still under Soviet pressure.

Smuggled computers, surprised Commodore, outfoxed Nintendo, tricked SEGA, revolutionary game engines, groundbreaking ideas. A games software outfit that dodged the limelight and led the world from behind the Iron Curtain.

moleman4-90expansion

Extra episode of Moleman 4 – Longplay: The agent takes a look around for any other documents from the nineties. He found numerous cases where motivated high school kids started to develop games.

moleman4-secret_level

Extra episode of Moleman 4 – Longplay: The agent discovers a secret level in the system where they hid information about independent developers working at home making text adventures.

moleman4-ian_livingstone

Interview with Ian Livingstone, co-founder of Games Workshop, co-author of the Fighting Fantasy books, later chairman of Eidos, who secured such major franchises as Tomb Raider and Hitman.

moleman4-mark_cale

Interview with Mark Cale co-founder of System 3, producer of games like The Last Ninja, Bangkok Knights, Myth, International Karate and more.

moleman4-dominic_wheatley

Interview with Dominic Wheatley CEO of Catalis SE, comprising Testronic (QA F/TV & Games) and Curve Digital Entertainment (Kuju WFH & Curve Digital Publishing {Video Games}). Founder of Domark Software (later changed name to Eidos plc) CEO Eidos Interactive (video game publisher).

Member of BAFTA.

Set up Eidos US office in San Mateo. Launched Tomb Raider at E3 in LA in ’96 when CEO of Eidos Interactive.

moleman4-david_bishop

Interview with David Bishop, former producer of Andromeda Software, later head of design at Virgin, senior game designer. Worked on games like Dune, Disney’s Aladdin, The 7th Guest, Plants vs. Zombies and more.

moleman2-demoscene

In the 1980’s, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64’s, entered households worldwide, providing the opportunity for everyone to create digital art. But existing art forms weren’t the only ones to be re-implemented on these computers; brand new forms of art also appeared, ones thought to be impossible up to that point. Computers provided an opportunity for the creator to produce visuals and sound effects and combine them to create the ultimate audiovisual experience, by using only the language of mathematics and writing program code, without physical interaction. As a result of such techniques, demos were born, and with them, the demoscene subculture. A demo can best be understood as a spectacular animated music video which is usually a few minutes long. And yet it’s something entirely different from a traditional video. Computer technics is the fastest developing part of our world, which produces more and more new opportunities for art. Moleman shows you now a digital subculture, where artists don’t use always the latest technology, but their aim is also to bring out the best from 30 year-old computer technics.

moleman2-bts

Behind the scenes video: Recording voice-over for Moleman 2 – Demoscene.
Starring: Gábor Csépai and Gargaj.

moleman2-poland

Interview with Borys, Fei, Hakon and Voyager from Poland about demoscene.

moleman2-sir_garbagetruck

Interview about demoscene with Sir Garbagetruck, an American coder, organizer, who has moved to Europe.

moleman2-xtrium

Interview with Xtrium from France about demoscene.

moleman4-john-romero

Interview with John Romero, co-founder of id Software. Known for games like Wolfenstein 3D, Doom and Quake.

moleman4-jon_hare

Interview with Jon Hare, co-founder of Sensible Software and Tower Studios. Known for games like Sociable Soccer, Mega Lo Mania, Cannon Fodder, etc.

moleman4-mike_montgomery

Interview with Mike Montgomery, co-founder of the legendary The Bitmap Brothers. Known for games like Speedball, Gods, Chaos Engine, Z: Steel Soldiers, etc.

moleman4-steve_sargent

Interview with Steve Sargent, BAFTA award-winning Producer. Successfully shipped to market over 70 titles on almost all major gaming platforms. (Capcom Game Studio, Appy Entertainment, High Moon Studios, GT Interactive, and more.)

Check out what renowned game developers think about Moleman 4 – Longplay!